Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas
This paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Departement of Electrical Engineering, Faculty of Engineering, Universitas Brawijaya
2015-01-01
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Series: | Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems) |
Online Access: | https://jurnaleeccis.ub.ac.id/index.php/eeccis/article/view/272 |
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author | Riska Nurtantyo Sarbini Purnomo Budi S. Onny Setyawati |
author_facet | Riska Nurtantyo Sarbini Purnomo Budi S. Onny Setyawati |
author_sort | Riska Nurtantyo Sarbini |
collection | DOAJ |
description | This paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial intelligence in non playable character (NPC). NPC used the A * algorithm as the basis of the nearest search capability to the target.
Index Terms—Game,GCM,RPG,A* Algorithm |
first_indexed | 2024-03-11T13:25:45Z |
format | Article |
id | doaj.art-c2471bddfd894e60b991c21a69749094 |
institution | Directory Open Access Journal |
issn | 2460-8122 |
language | English |
last_indexed | 2024-03-11T13:25:45Z |
publishDate | 2015-01-01 |
publisher | Departement of Electrical Engineering, Faculty of Engineering, Universitas Brawijaya |
record_format | Article |
series | Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems) |
spelling | doaj.art-c2471bddfd894e60b991c21a697490942023-11-03T07:20:29ZengDepartement of Electrical Engineering, Faculty of Engineering, Universitas BrawijayaJurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems)2460-81222015-01-0191374210.21776/jeeccis.v9i1.272162Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-LintasRiska Nurtantyo Sarbini0Purnomo Budi S.1Onny Setyawati2Program Studi Magister Teknik Elektro Fakultas Teknik, Universitas BrawijayaJurusan Teknik Industri Fakultas Teknik Universitas BrawijayaJurusan Teknik Elektro Fakultas Teknik Universitas BrawijayaThis paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial intelligence in non playable character (NPC). NPC used the A * algorithm as the basis of the nearest search capability to the target. Index Terms—Game,GCM,RPG,A* Algorithmhttps://jurnaleeccis.ub.ac.id/index.php/eeccis/article/view/272 |
spellingShingle | Riska Nurtantyo Sarbini Purnomo Budi S. Onny Setyawati Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems) |
title | Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas |
title_full | Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas |
title_fullStr | Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas |
title_full_unstemmed | Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas |
title_short | Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas |
title_sort | pengembangan game content model untuk game based learning pemahaman berlalu lintas |
url | https://jurnaleeccis.ub.ac.id/index.php/eeccis/article/view/272 |
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