Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas

This paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial...

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Main Authors: Riska Nurtantyo Sarbini, Purnomo Budi S., Onny Setyawati
Format: Article
Language:English
Published: Departement of Electrical Engineering, Faculty of Engineering, Universitas Brawijaya 2015-01-01
Series:Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems)
Online Access:https://jurnaleeccis.ub.ac.id/index.php/eeccis/article/view/272
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author Riska Nurtantyo Sarbini
Purnomo Budi S.
Onny Setyawati
author_facet Riska Nurtantyo Sarbini
Purnomo Budi S.
Onny Setyawati
author_sort Riska Nurtantyo Sarbini
collection DOAJ
description This paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial intelligence in non playable character (NPC). NPC used the A * algorithm as the basis of the nearest search capability to the target. Index Terms—Game,GCM,RPG,A* Algorithm
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issn 2460-8122
language English
last_indexed 2024-03-11T13:25:45Z
publishDate 2015-01-01
publisher Departement of Electrical Engineering, Faculty of Engineering, Universitas Brawijaya
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series Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems)
spelling doaj.art-c2471bddfd894e60b991c21a697490942023-11-03T07:20:29ZengDepartement of Electrical Engineering, Faculty of Engineering, Universitas BrawijayaJurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems)2460-81222015-01-0191374210.21776/jeeccis.v9i1.272162Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-LintasRiska Nurtantyo Sarbini0Purnomo Budi S.1Onny Setyawati2Program Studi Magister Teknik Elektro Fakultas Teknik, Universitas BrawijayaJurusan Teknik Industri Fakultas Teknik Universitas BrawijayaJurusan Teknik Elektro Fakultas Teknik Universitas BrawijayaThis paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial intelligence in non playable character (NPC). NPC used the A * algorithm as the basis of the nearest search capability to the target. Index Terms—Game,GCM,RPG,A* Algorithmhttps://jurnaleeccis.ub.ac.id/index.php/eeccis/article/view/272
spellingShingle Riska Nurtantyo Sarbini
Purnomo Budi S.
Onny Setyawati
Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas
Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems)
title Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas
title_full Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas
title_fullStr Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas
title_full_unstemmed Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas
title_short Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas
title_sort pengembangan game content model untuk game based learning pemahaman berlalu lintas
url https://jurnaleeccis.ub.ac.id/index.php/eeccis/article/view/272
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AT purnomobudis pengembangangamecontentmodeluntukgamebasedlearningpemahamanberlalulintas
AT onnysetyawati pengembangangamecontentmodeluntukgamebasedlearningpemahamanberlalulintas