Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas
This paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Departement of Electrical Engineering, Faculty of Engineering, Universitas Brawijaya
2015-01-01
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Series: | Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems) |
Online Access: | https://jurnaleeccis.ub.ac.id/index.php/eeccis/article/view/272 |