Enhanced DQN Framework for Selecting Actions and Updating Replay Memory Considering Massive Non-Executable Actions

A Deep-Q-Network (DQN) controls a virtual agent as the level of a player using only screenshots as inputs. Replay memory selects a limited number of experience replays according to an arbitrary batch size and updates them using the associated Q-function. Hence, relatively fewer experience replays of...

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Bibliographic Details
Main Authors: Bonwoo Gu, Yunsick Sung
Format: Article
Language:English
Published: MDPI AG 2021-11-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/11/23/11162