Enhanced DQN Framework for Selecting Actions and Updating Replay Memory Considering Massive Non-Executable Actions

A Deep-Q-Network (DQN) controls a virtual agent as the level of a player using only screenshots as inputs. Replay memory selects a limited number of experience replays according to an arbitrary batch size and updates them using the associated Q-function. Hence, relatively fewer experience replays of...

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Detalles Bibliográficos
Autores principales: Bonwoo Gu, Yunsick Sung
Formato: Artículo
Lenguaje:English
Publicado: MDPI AG 2021-11-01
Colección:Applied Sciences
Materias:
Acceso en línea:https://www.mdpi.com/2076-3417/11/23/11162