Enhanced DQN Framework for Selecting Actions and Updating Replay Memory Considering Massive Non-Executable Actions
A Deep-Q-Network (DQN) controls a virtual agent as the level of a player using only screenshots as inputs. Replay memory selects a limited number of experience replays according to an arbitrary batch size and updates them using the associated Q-function. Hence, relatively fewer experience replays of...
Autores principales: | , |
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Formato: | Artículo |
Lenguaje: | English |
Publicado: |
MDPI AG
2021-11-01
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Colección: | Applied Sciences |
Materias: | |
Acceso en línea: | https://www.mdpi.com/2076-3417/11/23/11162 |