How do we remember the past in randomised strategies?

Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system depends on the decisions of both players, supplemented by chance....

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Bibliographic Details
Main Authors: Julien Cristau, Claire David, Florian Horn
Format: Article
Language:English
Published: Open Publishing Association 2010-06-01
Series:Electronic Proceedings in Theoretical Computer Science
Online Access:http://arxiv.org/pdf/1006.1404v1