How do we remember the past in randomised strategies?
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system depends on the decisions of both players, supplemented by chance....
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Open Publishing Association
2010-06-01
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Series: | Electronic Proceedings in Theoretical Computer Science |
Online Access: | http://arxiv.org/pdf/1006.1404v1 |