Analysing gamification elements in educational environments using an existing Gamification taxonomy

Abstract Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game ele...

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Bibliographic Details
Main Authors: Armando M. Toda, Ana C. T. Klock, Wilk Oliveira, Paula T. Palomino, Luiz Rodrigues, Lei Shi, Ig Bittencourt, Isabela Gasparini, Seiji Isotani, Alexandra I. Cristea
Format: Article
Language:English
Published: SpringerOpen 2019-12-01
Series:Smart Learning Environments
Online Access:https://doi.org/10.1186/s40561-019-0106-1