Analysing gamification elements in educational environments using an existing Gamification taxonomy
Abstract Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of gamified strategies. This paper analysed the game ele...
Main Authors: | , , , , , , , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2019-12-01
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Series: | Smart Learning Environments |
Online Access: | https://doi.org/10.1186/s40561-019-0106-1 |