Angles journalistiques originaux au sein des tests vidéoludiques : la pluralité discursive comme résistance des journalistes spécialisés

In the few academic works on the subject, the video game press is often seen as a space dedicated to the construction of a shared videogame culture, or a “gamer’s habitus”. It is thus recognized as an intermediary that inscribes a series of referents over time; a role of catalyst that, through a bat...

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Main Author: Boris Krywicki
Format: Article
Language:fra
Published: Laboratoire Experice 2022-03-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/4228
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author Boris Krywicki
author_facet Boris Krywicki
author_sort Boris Krywicki
collection DOAJ
description In the few academic works on the subject, the video game press is often seen as a space dedicated to the construction of a shared videogame culture, or a “gamer’s habitus”. It is thus recognized as an intermediary that inscribes a series of referents over time; a role of catalyst that, through a battery of specific notation criteria, describes video games, both good ones and bad ones. So much so that, by dint of working with the industry, many academic actors perceive the video game press as deprived of any critical spirit. This paper seeks to deconstruct the devaluations arguing that the video game press would be a mere buying guide. Some active journalists, tired of pegging their content to the news, are developing a series of tactics to enrich the treatment of their videogame raw material. By analyzing a series of examples, we seek to demonstrate how these original insights contribute to enriching the language of discourses about video game.
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spelling doaj.art-c6d85300ac38497e87bcbd26a69c42842022-12-22T02:36:04ZfraLaboratoire ExpericeSciences du Jeu2269-26572022-03-011710.4000/sdj.4228Angles journalistiques originaux au sein des tests vidéoludiques : la pluralité discursive comme résistance des journalistes spécialisésBoris KrywickiIn the few academic works on the subject, the video game press is often seen as a space dedicated to the construction of a shared videogame culture, or a “gamer’s habitus”. It is thus recognized as an intermediary that inscribes a series of referents over time; a role of catalyst that, through a battery of specific notation criteria, describes video games, both good ones and bad ones. So much so that, by dint of working with the industry, many academic actors perceive the video game press as deprived of any critical spirit. This paper seeks to deconstruct the devaluations arguing that the video game press would be a mere buying guide. Some active journalists, tired of pegging their content to the news, are developing a series of tactics to enrich the treatment of their videogame raw material. By analyzing a series of examples, we seek to demonstrate how these original insights contribute to enriching the language of discourses about video game.http://journals.openedition.org/sdj/4228video gamereviewpressjournalistinsightmodel reader
spellingShingle Boris Krywicki
Angles journalistiques originaux au sein des tests vidéoludiques : la pluralité discursive comme résistance des journalistes spécialisés
Sciences du Jeu
video game
review
press
journalist
insight
model reader
title Angles journalistiques originaux au sein des tests vidéoludiques : la pluralité discursive comme résistance des journalistes spécialisés
title_full Angles journalistiques originaux au sein des tests vidéoludiques : la pluralité discursive comme résistance des journalistes spécialisés
title_fullStr Angles journalistiques originaux au sein des tests vidéoludiques : la pluralité discursive comme résistance des journalistes spécialisés
title_full_unstemmed Angles journalistiques originaux au sein des tests vidéoludiques : la pluralité discursive comme résistance des journalistes spécialisés
title_short Angles journalistiques originaux au sein des tests vidéoludiques : la pluralité discursive comme résistance des journalistes spécialisés
title_sort angles journalistiques originaux au sein des tests videoludiques la pluralite discursive comme resistance des journalistes specialises
topic video game
review
press
journalist
insight
model reader
url http://journals.openedition.org/sdj/4228
work_keys_str_mv AT boriskrywicki anglesjournalistiquesoriginauxauseindestestsvideoludiqueslapluralitediscursivecommeresistancedesjournalistesspecialises