Digital and Scientific Literacy with Games: A Pedagogical Process Based on System Engineering

This study presents a Brazilian teaching-learning experience in basic education where game development is used to promote both digital and scientific literacy throughout the National Common Curricular Base (BNCC). Focused on students’ cognitive aspects, the approach presents a pedagogical architect...

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Bibliographic Details
Main Authors: Ana Paula Cavadas Rodrigues, Raquel Moreira Machado Fernandes, Leniah Lima Teixeira, Gabrielle Bandeira Alves, Carlo Emmanoel Tolla de Oliveira, Claudia Lage Rebello da Motta
Format: Article
Language:English
Published: Brazilian Computer Society 2021-11-01
Series:Journal on Interactive Systems
Subjects:
Online Access:https://sol.sbc.org.br/journals/index.php/jis/article/view/1885