Digital and Scientific Literacy with Games: A Pedagogical Process Based on System Engineering
This study presents a Brazilian teaching-learning experience in basic education where game development is used to promote both digital and scientific literacy throughout the National Common Curricular Base (BNCC). Focused on students’ cognitive aspects, the approach presents a pedagogical architect...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
Brazilian Computer Society
2021-11-01
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Series: | Journal on Interactive Systems |
Subjects: | |
Online Access: | https://sol.sbc.org.br/journals/index.php/jis/article/view/1885 |