Intransitiveness: From Games to Random Walks

Many games in which chance plays a role can be simulated as a random walk over a graph of possible configurations of board pieces, cards, dice or coins. The end of the game generally consists of the appearance of a predefined winning pattern; for random walks, this corresponds to an absorbing trap....

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Main Authors: Alberto Baldi, Franco Bagnoli
Format: Article
Language:English
Published: MDPI AG 2020-09-01
Series:Future Internet
Subjects:
Online Access:https://www.mdpi.com/1999-5903/12/9/151
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author Alberto Baldi
Franco Bagnoli
author_facet Alberto Baldi
Franco Bagnoli
author_sort Alberto Baldi
collection DOAJ
description Many games in which chance plays a role can be simulated as a random walk over a graph of possible configurations of board pieces, cards, dice or coins. The end of the game generally consists of the appearance of a predefined winning pattern; for random walks, this corresponds to an absorbing trap. The strategy of a player consist of betting on a given sequence, i.e., in placing a trap on the graph. In two-players games, the competition between strategies corresponds to the capabilities of the corresponding traps in capturing the random walks originated by the aleatory components of the game. The concept of dominance transitivity of strategies implies an advantage for the first player, who can choose the strategy that, at least statistically, wins. However, in some games, the second player is statistically advantaged, so these games are denoted “intransitive”. In an intransitive game, the second player can choose a location for his/her trap which captures more random walks than that of the first one. The transitivity concept can, therefore, be extended to generic random walks and in general to Markov chains. We analyze random walks on several kinds of networks (rings, scale-free, hierarchical and city-inspired) with many variations: traps can be partially absorbing, the walkers can be biased and the initial distribution can be arbitrary. We found that the transitivity concept can be quite useful for characterizing the combined properties of a graph and that of the walkers.
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spelling doaj.art-c7cfd1abc8244f208d08271fb53eec9c2023-11-20T12:27:48ZengMDPI AGFuture Internet1999-59032020-09-0112915110.3390/fi12090151Intransitiveness: From Games to Random WalksAlberto Baldi0Franco Bagnoli1Department of Physics and Astronomy and CSDC, University of Florence, via G. Sansone 1, 50019 Sesto Fiorentino, ItalyDepartment of Physics and Astronomy and CSDC, University of Florence, via G. Sansone 1, 50019 Sesto Fiorentino, ItalyMany games in which chance plays a role can be simulated as a random walk over a graph of possible configurations of board pieces, cards, dice or coins. The end of the game generally consists of the appearance of a predefined winning pattern; for random walks, this corresponds to an absorbing trap. The strategy of a player consist of betting on a given sequence, i.e., in placing a trap on the graph. In two-players games, the competition between strategies corresponds to the capabilities of the corresponding traps in capturing the random walks originated by the aleatory components of the game. The concept of dominance transitivity of strategies implies an advantage for the first player, who can choose the strategy that, at least statistically, wins. However, in some games, the second player is statistically advantaged, so these games are denoted “intransitive”. In an intransitive game, the second player can choose a location for his/her trap which captures more random walks than that of the first one. The transitivity concept can, therefore, be extended to generic random walks and in general to Markov chains. We analyze random walks on several kinds of networks (rings, scale-free, hierarchical and city-inspired) with many variations: traps can be partially absorbing, the walkers can be biased and the initial distribution can be arbitrary. We found that the transitivity concept can be quite useful for characterizing the combined properties of a graph and that of the walkers.https://www.mdpi.com/1999-5903/12/9/151transitivityrandom walkPenney gamenetwork theory
spellingShingle Alberto Baldi
Franco Bagnoli
Intransitiveness: From Games to Random Walks
Future Internet
transitivity
random walk
Penney game
network theory
title Intransitiveness: From Games to Random Walks
title_full Intransitiveness: From Games to Random Walks
title_fullStr Intransitiveness: From Games to Random Walks
title_full_unstemmed Intransitiveness: From Games to Random Walks
title_short Intransitiveness: From Games to Random Walks
title_sort intransitiveness from games to random walks
topic transitivity
random walk
Penney game
network theory
url https://www.mdpi.com/1999-5903/12/9/151
work_keys_str_mv AT albertobaldi intransitivenessfromgamestorandomwalks
AT francobagnoli intransitivenessfromgamestorandomwalks