REACTIVE GAMES AS AN EXAMPLE OF EXTENSIVE USE OF EVOCATIVE NARRATIVE ELEMENTS IN DIGITAL GAMES: THE CASES OF DWARF FORTRESS AND RIMWORLD

There are many types of digital games – some focus more on new gameplay mechanics while others focus more on new ways to tell and deliver their stories. Some games, in their goal of creating more engaging narratives, push the environmental storytelling and evocative narrative elements to their lim...

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Bibliographic Details
Main Author: Miłosz Markocki
Format: Article
Language:English
Published: Wydawnictwa AGH 2021-06-01
Series:Studia Humanistyczne AGH
Subjects:
Online Access:https://journals.bg.agh.edu.pl/STUDIA/2021.20.2/human.2021.20.2.71.pdf