Degree of motivation and acquisition of visuospatial perception after the incorporation a video game in the learning of mathematical knowledge
The aim objective of this study was to analyze the incorporation procedure for the Portal 2 video game in the subject Mathematical Knowledge in Early Childhood Education. Two specific objectives were proposed: (a) to consider whether the inclusion of a video game is a motivating educational resource...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Elsevier
2022-08-01
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Series: | Heliyon |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S2405844022016048 |