Gaming and the ‘Parergodic’ Work of Seriality in Interactive Digital Environments

Twentieth-century serial figures enacted a “parergonal” logic by crossing boundaries between various media, slipping in and out of their frames, and showing them—in accordance with a Derridean logic of the parergon—to be reversible. With the rise of interactive, networked, and convergent digital med...

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Bibliographic Details
Main Author: Shane Denson
Format: Article
Language:English
Published: Septentrio Academic Publishing 2021-09-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6352