Gaming and the ‘Parergodic’ Work of Seriality in Interactive Digital Environments
Twentieth-century serial figures enacted a “parergonal” logic by crossing boundaries between various media, slipping in and out of their frames, and showing them—in accordance with a Derridean logic of the parergon—to be reversible. With the rise of interactive, networked, and convergent digital med...
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Format: | Article |
Language: | English |
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Septentrio Academic Publishing
2021-09-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/6352 |