PENERAPAN GAMIFIKASI PADA PENILAIAN ABSENSI UNTUK MENINGKATKAN MOTIVASI BIMBINGAN
Entering the disruptive 4.0 era, information technology is increasingly needed in the education sector. In presenting information, it should be up to date and have a sophisticated information technology breakthrough. At Higher Education there is an online attendance system that is using PenA (Attend...
Main Authors: | , , , |
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Format: | Article |
Language: | Indonesian |
Published: |
Universitas Pendidikan Indonesia
2019-04-01
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Series: | Edutech |
Subjects: | |
Online Access: | http://ejournal.upi.edu/index.php/edutech/article/view/14671 |