An Autonomous Emotional Virtual Character: An Approach with Deep and Goal-Parameterized Reinforcement Learning
We have developed an autonomous virtual character guided by emotions. The agent is a virtual character who lives in a three-dimensional maze world. We found that emotion drivers can induce the behavior of a trained agent. Our approach is a case of goal parameterized reinforcement learning. Thus, we...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Brazilian Computer Society
2020-10-01
|
Series: | Journal on Interactive Systems |
Subjects: | |
Online Access: | https://sol.sbc.org.br/journals/index.php/jis/article/view/751 |