An Examination of the Impact of Game-Based Geometric Shapes Education Software Usage on the Education of Students With Intellectual Disabilities
Purpose: This study aims to research the impact of the e-learning environment, in which game-based education software was used, on the learning of students with intellectual disabilities. Design/Approach/Methods: The study group consisted of 34 students with intellectual disabilities studying at a s...
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Format: | Article |
Language: | English |
Published: |
SAGE Publishing
2022-12-01
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Series: | ECNU Review of Education |
Online Access: | https://doi.org/10.1177/2096531120940721 |