The Chinese Game Room: Play, Productivity, and Computing at Their Limits

An essay exploring the border between work and play based on the author's experiences visiting Chinese 'gold farms:' large factories with young gamers harvesting gold, i.e., virtual money and loot, from massively multiplayer online games (MMOGs).

Bibliographic Details
Main Author: Dibbell, Julian
Format: Article
Language:English
Published: Intellect 2008-06-01
Series:Artifact
Subjects:
Online Access:https://www.ingentaconnect.com/contentone/intellect/ajdp/2008/00000002/00000002/art00004