A Vertex-Based 3D Authentication Algorithm Based on Spatial Subdivision
The study proposed a vertex-based authentication algorithm based on spatial subdivision. A binary space partitioning tree was employed to subdivide the bounding volume of the input model into voxels. Each vertex could then be encoded into a series of binary digits, denoted as its authentication code...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2018-09-01
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Series: | Symmetry |
Subjects: | |
Online Access: | http://www.mdpi.com/2073-8994/10/10/422 |