Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality

This study compares the influence of a gamified and a non-gamified virtual reality (VR) environment on wheelchair skills training. In specific, the study explores the integration of gamification elements and their influence on wheelchair driving performance in VR-based training. Twenty-two non-disab...

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Bibliographic Details
Main Authors: Chantal Zorzi, Luma Tabbaa, Alexandra Covaci, Konstantinos Sirlantzis, Gianluca Marcelli
Format: Article
Language:English
Published: MDPI AG 2023-10-01
Series:Bioengineering
Subjects:
Online Access:https://www.mdpi.com/2306-5354/10/11/1269