Gamification und Machinema als Unterrichtskonzepte. Eine Fallstudie am Beispiel der L3-Germanistikstudenten der Universität Algier 2
Learning a foreign language is a challenging task for many students. Especially in foreign language lessons, teachers are looking for innovative and effective methods to support the learning process and to increase the interest and motivation of the students. In this context, didactic language learn...
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Format: | Article |
Language: | Arabic |
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Edile (Edition et diffusion de l'écrit scientifique)
2024-01-01
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Series: | Aleph |
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Online Access: | https://aleph.edinum.org/10712 |