rupMC: a ray-unit parallel marching cubes algorithm on CPU/GPU heterogeneous architectures
ABSTRACTThe marching cubes (MC) algorithm is widely used for extracting isosurfaces from volume data and 3D visualizations because of its effectiveness and robustness but require extensive memory and computing time for large-scale applications. Additionally, MC isosurfaces lack topologic information...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Taylor & Francis Group
2024-12-01
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Series: | International Journal of Digital Earth |
Subjects: | |
Online Access: | https://www.tandfonline.com/doi/10.1080/17538947.2024.2340583 |