Authenticity, Interactivity, and Collaboration in VR Learning Games
Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR) within the reach of K-12 classrooms (Korbey, 2017). Educators have great interest in incorporating VR into classrooms because they are engaging and often novel experiences. However, long-term curricu...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2018-12-01
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Series: | Frontiers in Robotics and AI |
Subjects: | |
Online Access: | https://www.frontiersin.org/article/10.3389/frobt.2018.00133/full |