Authenticity, Interactivity, and Collaboration in VR Learning Games

Decreasing cost and increasing technology access in schools places 3D immersive virtual reality (VR) within the reach of K-12 classrooms (Korbey, 2017). Educators have great interest in incorporating VR into classrooms because they are engaging and often novel experiences. However, long-term curricu...

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Bibliographic Details
Main Authors: Meredith M. Thompson, Annie Wang, Dan Roy, Eric Klopfer
Format: Article
Language:English
Published: Frontiers Media S.A. 2018-12-01
Series:Frontiers in Robotics and AI
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/frobt.2018.00133/full