Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis
BackgroundA major factor hampering the adoption of technology in mental health care is a lack of knowledge and skills. Serious gaming offers a potentially effective strategy to enhance the skills needed through experiencing and learning-by-doing in a playful way. However, ser...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
JMIR Publications
2022-07-01
|
Series: | JMIR Serious Games |
Online Access: | https://games.jmir.org/2022/3/e34700 |