Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis

BackgroundA major factor hampering the adoption of technology in mental health care is a lack of knowledge and skills. Serious gaming offers a potentially effective strategy to enhance the skills needed through experiencing and learning-by-doing in a playful way. However, ser...

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Bibliographic Details
Main Authors: Joyce Bierbooms, Milou A Feijt, Wijnand A IJsselsteijn, Inge M B Bongers
Format: Article
Language:English
Published: JMIR Publications 2022-07-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2022/3/e34700