Kahoot, is it fun or unfun? Gamifying vocabulary learning to boost exam scores, engagement, and motivation

In language learning environments, technology is rapidly manipulated to encourage engagement, promote autonomy, and boost motivation. Many instructors have initiated to exploit online platforms and tools as a more engaging alternative to conventional activities. One of the engaging, and enjoyable ga...

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Bibliographic Details
Main Authors: Ahmad Ridho Rojabi, Slamet Setiawan, Ahmad Munir, Oikurema Purwati, Rizka Safriyani, Nina Hayuningtyas, Siti Khodijah, Rengganis Siwi Amumpuni
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-09-01
Series:Frontiers in Education
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/feduc.2022.939884/full