Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery
BackgroundVideogame interventions are becoming increasingly popular as a means to engage people in behavioral interventions; however, strategies for examining data from such interventions have not been developed. ObjectiveThe objective of this study was to describe how a technology-based...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2015-10-01
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Series: | Journal of Medical Internet Research |
Online Access: | http://www.jmir.org/2015/10/e245/ |