Using Videogame Apps to Assess Gains in Adolescents’ Substance Use Knowledge: New Opportunities for Evaluating Intervention Exposure and Content Mastery

BackgroundVideogame interventions are becoming increasingly popular as a means to engage people in behavioral interventions; however, strategies for examining data from such interventions have not been developed. ObjectiveThe objective of this study was to describe how a technology-based...

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Bibliographic Details
Main Authors: Montanaro, Erika, Fiellin, Lynn E, Fakhouri, Tamer, Kyriakides, Tassos C, Duncan, Lindsay R
Format: Article
Language:English
Published: JMIR Publications 2015-10-01
Series:Journal of Medical Internet Research
Online Access:http://www.jmir.org/2015/10/e245/