A novel method for adaptive terrain rendering using memory-efficient tessellation codes for virtual globes

Virtual globes render large-scale real-world earth’s surface in real-time for geographic information visualization. Modern GPUs have introduced hardware tessellation features for high-performance rendering. Patch-based terrain rendering using hardware tessellation introduces cracks and swimming arti...

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Bibliographic Details
Main Authors: Zafar Masood, Zheng Jiangbin, Idrees Ahmad, Muhammad Irfan, Nafees Ahmad
Format: Article
Language:English
Published: Elsevier 2022-11-01
Series:Journal of King Saud University: Computer and Information Sciences
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S1319157822003469