A novel method for adaptive terrain rendering using memory-efficient tessellation codes for virtual globes
Virtual globes render large-scale real-world earth’s surface in real-time for geographic information visualization. Modern GPUs have introduced hardware tessellation features for high-performance rendering. Patch-based terrain rendering using hardware tessellation introduces cracks and swimming arti...
Main Authors: | Zafar Masood, Zheng Jiangbin, Idrees Ahmad, Muhammad Irfan, Nafees Ahmad |
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Format: | Article |
Language: | English |
Published: |
Elsevier
2022-11-01
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Series: | Journal of King Saud University: Computer and Information Sciences |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S1319157822003469 |
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