Mediation criteria for interactive serious games aimed at improving learning in children with attention deficit hyperactivity disorder (ADHD)
Abstract The PASS intelligence theory (Planning, Attention-Arousal, Simultaneous and Successive) was used together with Feuerstein’s mediation model to develop a system of categories for mediation in educational games. This system was used to analyze and improve the design of interactive games that...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
The Asia-Pacific Society for Computers in Education (APSCE)
2020-12-01
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Series: | Research and Practice in Technology Enhanced Learning |
Subjects: | |
Online Access: | https://doi.org/10.1186/s41039-020-00144-6 |