The effects of personalized gamification on students’ flow experience, motivation, and enjoyment
Abstract Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several moderating factors including the user’...
Main Authors: | , , , , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2022-03-01
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Series: | Smart Learning Environments |
Subjects: | |
Online Access: | https://doi.org/10.1186/s40561-022-00194-x |