The effects of personalized gamification on students’ flow experience, motivation, and enjoyment

Abstract Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several moderating factors including the user’...

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Bibliographic Details
Main Authors: Wilk Oliveira, Juho Hamari, Sivaldo Joaquim, Armando M. Toda, Paula T. Palomino, Julita Vassileva, Seiji Isotani
Format: Article
Language:English
Published: SpringerOpen 2022-03-01
Series:Smart Learning Environments
Subjects:
Online Access:https://doi.org/10.1186/s40561-022-00194-x