PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENG

The purpose of this study was to determine the effect of using kahoot as a game-based learning medium on students ' interests and learning outcomes in Interaction design subjects at SMK Negeri 1 Sukasada. This study uses a quasi-experimental quantitative approach with pretest and posttest rese...

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Bibliographic Details
Main Author: Komang Anik Sugiani
Format: Article
Language:English
Published: STKIP PGRI Situbondo 2023-02-01
Series:Edusaintek
Subjects:
Online Access:https://bc.journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/770