PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENG
The purpose of this study was to determine the effect of using kahoot as a game-based learning medium on students ' interests and learning outcomes in Interaction design subjects at SMK Negeri 1 Sukasada. This study uses a quasi-experimental quantitative approach with pretest and posttest rese...
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Format: | Article |
Language: | English |
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STKIP PGRI Situbondo
2023-02-01
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Series: | Edusaintek |
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Online Access: | https://bc.journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/770 |