PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENG

The purpose of this study was to determine the effect of using kahoot as a game-based learning medium on students ' interests and learning outcomes in Interaction design subjects at SMK Negeri 1 Sukasada. This study uses a quasi-experimental quantitative approach with pretest and posttest rese...

Full description

Bibliographic Details
Main Author: Komang Anik Sugiani
Format: Article
Language:English
Published: STKIP PGRI Situbondo 2023-02-01
Series:Edusaintek
Subjects:
Online Access:https://bc.journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/770
_version_ 1797903899156283392
author Komang Anik Sugiani
author_facet Komang Anik Sugiani
author_sort Komang Anik Sugiani
collection DOAJ
description The purpose of this study was to determine the effect of using kahoot as a game-based learning medium on students ' interests and learning outcomes in Interaction design subjects at SMK Negeri 1 Sukasada. This study uses a quasi-experimental quantitative approach with pretest and posttest research designs Control Group Design. The research population was students in class X Multimedia consisting of 4 classes with a total of 129 people and the sample in class X Multiemdia 2 was 32 people as the experimental class and X Multiemdia 2 with 32 people as the control class. Data collection techniques used that is form questionnaire and test. From research shows there is difference results study before and after given treatment. The results of hypothesis testing using anacova test and t-test with a significance value of 0.000 it means that sig value < 0.05 as well as pearson correlation (t) of 0.861. So that H0 is rejected and Ha is accepted. So could concluded there is influence user Kahoot as a learning medium based game-based learning against interest learning and results study participant educate as well as there is correlation Among interest and results eye study lesson chemistry at SMK Negeri 1 Sukasada.
first_indexed 2024-04-10T09:40:10Z
format Article
id doaj.art-d2a6876358b04d86a7379a38e650c9a2
institution Directory Open Access Journal
issn 1858-005X
2655-3392
language English
last_indexed 2024-04-10T09:40:10Z
publishDate 2023-02-01
publisher STKIP PGRI Situbondo
record_format Article
series Edusaintek
spelling doaj.art-d2a6876358b04d86a7379a38e650c9a22023-02-17T11:51:39ZengSTKIP PGRI SitubondoEdusaintek1858-005X2655-33922023-02-0110210.47668/edusaintek.v10i2.770PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENGKomang Anik Sugiani The purpose of this study was to determine the effect of using kahoot as a game-based learning medium on students ' interests and learning outcomes in Interaction design subjects at SMK Negeri 1 Sukasada. This study uses a quasi-experimental quantitative approach with pretest and posttest research designs Control Group Design. The research population was students in class X Multimedia consisting of 4 classes with a total of 129 people and the sample in class X Multiemdia 2 was 32 people as the experimental class and X Multiemdia 2 with 32 people as the control class. Data collection techniques used that is form questionnaire and test. From research shows there is difference results study before and after given treatment. The results of hypothesis testing using anacova test and t-test with a significance value of 0.000 it means that sig value < 0.05 as well as pearson correlation (t) of 0.861. So that H0 is rejected and Ha is accepted. So could concluded there is influence user Kahoot as a learning medium based game-based learning against interest learning and results study participant educate as well as there is correlation Among interest and results eye study lesson chemistry at SMK Negeri 1 Sukasada. https://bc.journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/770Keywords: Kahoot, Learning Media, Game based learning, Interest Learning, Learning Outcomes.
spellingShingle Komang Anik Sugiani
PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENG
Edusaintek
Keywords: Kahoot, Learning Media, Game based learning, Interest Learning, Learning Outcomes.
title PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENG
title_full PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENG
title_fullStr PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENG
title_full_unstemmed PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENG
title_short PENGARUH MEDIA PEMBELAJARAN KAHOOT BERBASIS GAME BASED LEARNING TERHADAP MINAT DAN HASIL BELAJAR SISWA SMK DI BULELENG
title_sort pengaruh media pembelajaran kahoot berbasis game based learning terhadap minat dan hasil belajar siswa smk di buleleng
topic Keywords: Kahoot, Learning Media, Game based learning, Interest Learning, Learning Outcomes.
url https://bc.journalstkippgrisitubondo.ac.id/index.php/EDUSAINTEK/article/view/770
work_keys_str_mv AT komanganiksugiani pengaruhmediapembelajarankahootberbasisgamebasedlearningterhadapminatdanhasilbelajarsiswasmkdibuleleng