Pandemic Minecrafting: an analysis of the perceptions of and lessons learned from a gamified virtual geology field camp
<p>To mimic the 3D geospatial components of geologic mapping usually spotlighted by field camp, we developed a virtual course based in the sandbox video game Minecraft. Paired with audio/video conferencing and real data, students practiced measuring strike and dip, orienteering with a compass,...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
Copernicus Publications
2021-10-01
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Series: | Geoscience Communication |
Online Access: | https://gc.copernicus.org/articles/4/475/2021/gc-4-475-2021.pdf |