(Ré)Concilier jeux vidéo et littérature numérique
With the digital remediation of text, the didactics of French could take advantage of new literary objects to teach digital literacy (Lebrun et al., 2020). One of the prospects put forward is to exploit video games as one of the forms of digital literature, a field in which it is possible to train s...
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Format: | Article |
Language: | fra |
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Laboratoire Experice
2023-12-01
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Series: | Sciences du Jeu |
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Online Access: | http://journals.openedition.org/sdj/6036 |