(Ré)Concilier jeux vidéo et littérature numérique

With the digital remediation of text, the didactics of French could take advantage of new literary objects to teach digital literacy (Lebrun et al., 2020). One of the prospects put forward is to exploit video games as one of the forms of digital literature, a field in which it is possible to train s...

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Bibliographic Details
Main Author: Amélie Vallières
Format: Article
Language:fra
Published: Laboratoire Experice 2023-12-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/6036