AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification
In 2014, airBaltic Corporation introduced a gamified electronic platform called Forecaster with a purpose to increase its employee engagement. The article considers the approach used by the organisation, analyses results, advantages and drawbacks of the organisation, and mainly formulates recommenda...
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Format: | Article |
Language: | English |
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Sciendo
2016-04-01
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Series: | Economics and Business |
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Online Access: | https://doi.org/10.1515/eb-2016-0007 |