AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification

In 2014, airBaltic Corporation introduced a gamified electronic platform called Forecaster with a purpose to increase its employee engagement. The article considers the approach used by the organisation, analyses results, advantages and drawbacks of the organisation, and mainly formulates recommenda...

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Main Author: Ērgle Daiga
Format: Article
Language:English
Published: Sciendo 2016-04-01
Series:Economics and Business
Subjects:
Online Access:https://doi.org/10.1515/eb-2016-0007
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author Ērgle Daiga
author_facet Ērgle Daiga
author_sort Ērgle Daiga
collection DOAJ
description In 2014, airBaltic Corporation introduced a gamified electronic platform called Forecaster with a purpose to increase its employee engagement. The article considers the approach used by the organisation, analyses results, advantages and drawbacks of the organisation, and mainly formulates recommendations for the organisation in order to improve impact on employee engagement through gamification. As a result of the research, the author proposes 8 steps that are useful and applicable to any organisation, and as such those may serve a broader purpose than just improving airBaltic Forecaster tool. The objective of the paper is to draw learnings and put forward suggestions for the organisations in Latvia that are concerned with improving their employee engagement and demonstrate how gamification can be helpful in their endeavour.
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spelling doaj.art-d312c58b6b9048e79f87b209def1e7c42023-01-02T15:25:12ZengSciendoEconomics and Business2256-03942016-04-01281455110.1515/eb-2016-0007AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through GamificationĒrgle Daiga0University of LatviaIn 2014, airBaltic Corporation introduced a gamified electronic platform called Forecaster with a purpose to increase its employee engagement. The article considers the approach used by the organisation, analyses results, advantages and drawbacks of the organisation, and mainly formulates recommendations for the organisation in order to improve impact on employee engagement through gamification. As a result of the research, the author proposes 8 steps that are useful and applicable to any organisation, and as such those may serve a broader purpose than just improving airBaltic Forecaster tool. The objective of the paper is to draw learnings and put forward suggestions for the organisations in Latvia that are concerned with improving their employee engagement and demonstrate how gamification can be helpful in their endeavour.https://doi.org/10.1515/eb-2016-0007employee engagementgamificationhuman resource management
spellingShingle Ērgle Daiga
AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification
Economics and Business
employee engagement
gamification
human resource management
title AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification
title_full AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification
title_fullStr AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification
title_full_unstemmed AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification
title_short AirBaltic Case Based Analysis of Potential for Improving Employee Engagement Levels in Latvia through Gamification
title_sort airbaltic case based analysis of potential for improving employee engagement levels in latvia through gamification
topic employee engagement
gamification
human resource management
url https://doi.org/10.1515/eb-2016-0007
work_keys_str_mv AT ergledaiga airbalticcasebasedanalysisofpotentialforimprovingemployeeengagementlevelsinlatviathroughgamification