Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion

Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important. This study aimed to explore the predictors of cybersickness and its interplay with cog...

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Bibliographic Details
Main Authors: Panagiotis Kourtesis, Agapi Papadopoulou, Petros Roussos
Format: Article
Language:English
Published: MDPI AG 2024-02-01
Series:Virtual Worlds
Subjects:
Online Access:https://www.mdpi.com/2813-2084/3/1/4