The Interaction between Design Features and Learners’ Goals: A Case Study of a Science Museum Game

The design features of an educational game interact with students’ goals to influence their behaviors, and reciprocally, the outcomes of those behaviors dynamically shape their goals. Our study assessed the process of goal pursuit through a fine-grained analysis of motivation using self rep...

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Bibliographic Details
Main Authors: Cathy Tran, Ole Smørdal, AnneMarie Conley
Format: Article
Language:English
Published: ASLERD 2016-06-01
Series:Interaction Design and Architecture(s)
Online Access:https://ixdea.org/29_2/