Reaching articular limits can negatively impact embodiment in virtual reality.

Providing Virtual Reality(VR) users with a 3D representation of their body complements the experience of immersion and presence in the virtual world with the experience of being physically located and more personally involved. A full-body avatar representation is known to induce a Sense of Embodimen...

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Bibliographic Details
Main Authors: Thibault Porssut, Olaf Blanke, Bruno Herbelin, Ronan Boulic
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2022-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0255554