Online gaming as sociable media

Over much of the world, contemporary communicative practices are mediated by a wide range of digital technologies that support speech, image, video, and of course textual literacies. In dialectic tension with the rapid growth in digital information and communication media, Internet information and c...

Full description

Bibliographic Details
Main Authors: Steven L. Thorne, Ingrid Fischer
Format: Article
Language:fra
Published: Université Marc Bloch
Series:ALSIC: Apprentissage des Langues et Systèmes d'Information et de Communication
Subjects:
Online Access:https://journals.openedition.org/alsic/2450