Playing dimensions during the Covid-19 pandemic: A qualitative analysis regarding gaming during lockdown for Romanian players

The study of motives in sociology and new media is often debated in the digital environment. However, little has been written about the motives that encourage gamers to be active in the virtual environment, and even less about the subject of gaming during the Covid-19 pandemic. Thus, the objective o...

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Bibliographic Details
Main Author: Dragoș M. Obreja
Format: Article
Language:English
Published: University of Bucharest 2021-12-01
Series:Journal of Comparative Research in Anthropology and Sociology
Subjects:
Online Access:http://compaso.eu/wpd/wp-content/uploads/2022/07/Compaso2021-122-Obreja.pdf