Playing dimensions during the Covid-19 pandemic: A qualitative analysis regarding gaming during lockdown for Romanian players
The study of motives in sociology and new media is often debated in the digital environment. However, little has been written about the motives that encourage gamers to be active in the virtual environment, and even less about the subject of gaming during the Covid-19 pandemic. Thus, the objective o...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
University of Bucharest
2021-12-01
|
Series: | Journal of Comparative Research in Anthropology and Sociology |
Subjects: | |
Online Access: | http://compaso.eu/wpd/wp-content/uploads/2022/07/Compaso2021-122-Obreja.pdf |