Museum Games and Personal Epistemology: A Study on Students’ Critical Thinking with a Mixed Reality Game

This study examines how 12-15-year-old students use information while playing Geome, a mixed reality game intended for museum school visits. Geome presents environmental issues, prompting students and asking them to discern and dismiss misinformation  and rumors. The study aims to analyze the stude...

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Bibliographic Details
Main Authors: Simon Morard, Eric Sanchez, Catherine Bonnat
Format: Article
Language:English
Published: Serious Games Society 2023-11-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/695