Factors affecting the acceptance of gamification application in e-banking

Gamification is a popular trend that is applied in many fields such as marketing, advertising, education, administration, and communication. In the field of electronic banking (e-banking), gamification uses the available content of businesses, exploits in many different aspects and aims at...

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Bibliographic Details
Main Authors: Tuan-Le Anh, Vu-Phan Gia Anh, Nhu-Mai Thi Quynh, Nhan-Nguyen Le, Tram-Nguyen Thi Huyen, Hieu-Nguyen Trung
Format: Article
Language:English
Published: Growing Science 2023-01-01
Series:International Journal of Data and Network Science
Online Access:http://www.growingscience.com/ijds/Vol7/ijdns_2023_33.pdf