Hyper-Ludicity, Contra-Ludicity, and the Digital Game
This article identifies and interrogates a primary design principle that exists across digital game genres and formats, articulated as ludicity. The article uses specific examples across videogame genres to communicate a spectrum of ludicity with two opposing poles, hyper-ludicity and contra-ludicit...
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Format: | Article |
Language: | English |
Published: |
Septentrio Academic Publishing
2010-11-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/6040 |