Effects of Gamification in a Teacher Education Program, 2010 to 2020

The use of game elements as a means to stimulate students’ motivation has increased in a number of disciplines across the world after 2010, but apart from a few exceptional cases, it has not been possible to show a significant effect on academic achievement. In this study, the effects of game elemen...

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Bibliographic Details
Main Authors: Mikael Svanberg, Daniel Bergh
Format: Article
Language:English
Published: SAGE Publishing 2023-03-01
Series:SAGE Open
Online Access:https://doi.org/10.1177/21582440231160995