Effects of Gamification in a Teacher Education Program, 2010 to 2020
The use of game elements as a means to stimulate students’ motivation has increased in a number of disciplines across the world after 2010, but apart from a few exceptional cases, it has not been possible to show a significant effect on academic achievement. In this study, the effects of game elemen...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
SAGE Publishing
2023-03-01
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Series: | SAGE Open |
Online Access: | https://doi.org/10.1177/21582440231160995 |