Virtuality engineering in esports

Traditional sports and esports benefit from the development of Information and Communications Technologies (ICT), including gaming, 4D image/video processing, augmented reality (AR), virtual reality (VR), machine learning (ML), artificial intelligence (AI), big data, high-performance computing (HPC)...

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Bibliographic Details
Main Authors: Andrzej Białecki, Jan Gajewski, Ryszard Romaniuk
Format: Article
Language:English
Published: Polish Academy of Sciences 2024-03-01
Series:International Journal of Electronics and Telecommunications
Subjects:
Online Access:https://journals.pan.pl/Content/130701/15_4589_Bia%C5%82ecki_L_sk_.pdf