Quiet Pandemic Amid COVID-19: A literature review on gamification for mental health

Background: COVID-19 affects individuals both physically and mentally. The key is to address emerging needs with a modest technique that helps boost the positive approach in individuals. Gamification offers attempts to engage users with the non-game approach, and its growing popularity in other fie...

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Bibliographic Details
Main Authors: Swati Tayal, K Rajagopal
Format: Article
Language:English
Published: ACHSM 2024-10-01
Series:Asia Pacific Journal of Health Management
Subjects:
Online Access:https://journal.achsm.org.au/index.php/achsm/article/view/3129