A Multimodal Analysis Combining Behavioral Experiments and Survey-Based Methods to Assess the Cognitive Effect of Video Game Playing: Good or Evil?

This study aims to bridge the gap between the discrepant views of existing studies in different modalities on the cognitive effect of video game play. To this end, we conducted a set of tests with different modalities within each participant: (1) Self-Reports Analyses (SRA) consisting of five popula...

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Váldodahkkit: Ji Hyeok Jeong, Hyun-Jung Park, Sang-Hoon Yeo, Hyungmin Kim
Materiálatiipa: Artihkal
Giella:English
Almmustuhtton: MDPI AG 2020-06-01
Ráidu:Sensors
Fáttát:
Liŋkkat:https://www.mdpi.com/1424-8220/20/11/3219