‘Gamification’ for Health Behaviour Change in Smartphone Apps

Background: Gamification techniques are showing promise in promoting healthy behaviours and delivering health promotion advice, however, their use in Mobile-Health is relatively new. Gamification involves using ‘gaming’ elements such as badges, leader boards, health-related challenges, rewards, ab...

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Bibliographic Details
Main Authors: Elizabeth Ann Edwards, Jim Lumsden, Carol Rivas, Lindsey Edwards, Hope Caton
Format: Article
Language:English
Published: Frontiers Media S.A. 2015-09-01
Series:Frontiers in Public Health
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/conf.FPUBH.2016.01.00043/full