The nothingness as an ontological category on the video game: Analyzing Sad Satan
This study tries to explore the idea of nothingness as an ontological category on the construction of virtual worlds. The research is framed in the metaphysical study of video games, trying to go over the narratological readings, and asking about the way in which the designing of virtual worlds is,...
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Format: | Article |
Language: | English |
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Ediciones Universidad de Salamanca
2017-06-01
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Series: | Fonseca: Journal of Communication |
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Online Access: | http://revistas.usal.es/index.php/2172-9077/article/view/16576 |