Acceptability of a Mobile Phone–Based Augmented Reality Game for Rehabilitation of Patients With Upper Limb Deficits from Stroke: Case Study
BackgroundUpper limb functional deficits are common after stroke and result from motor weakness, ataxia, spasticity, spatial neglect, and poor stamina. Past studies employing a range of commercial gaming systems to deliver rehabilitation to stroke patients provided short-term efficacy but have not y...
Main Authors: | , , , , , , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2020-09-01
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Series: | JMIR Rehabilitation and Assistive Technologies |
Online Access: | http://rehab.jmir.org/2020/2/e17822/ |