Serious games for disseminating the knowledge of ancient manuscripts: a case study
<p>En </p><p>In this paper we present a Digital Serious Game set in a medieval alchemical laboratory, aimed at disseminating the ancient knowledge of medicine distillation contained in the famous Adam Lonicer's Kreuterbuch (1569) treatise. The application is based on interact...
Hoofdauteurs: | , , , , , |
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Formaat: | Artikel |
Taal: | English |
Gepubliceerd in: |
CASPUR-CIBER Publishing
2014-07-01
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Reeks: | SCIRES-IT |
Onderwerpen: | |
Online toegang: | http://caspur-ciberpublishing.it/index.php/scires-it/article/view/10182 |