Serious games for disseminating the knowledge of ancient manuscripts: a case study

<p>En </p><p>In this paper we present a Digital Serious Game set in a medieval alchemical laboratory, aimed at disseminating the ancient knowledge of medicine distillation contained in the famous Adam Lonicer's Kreuterbuch (1569) treatise. The application is  based on interact...

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Bibliografische gegevens
Hoofdauteurs: Cristian Lorenzini, Marcello Carrozzino, Chiara Evangelista, Franco Tecchia, Massimo Bergamasco, Alexandra Angeletaki
Formaat: Artikel
Taal:English
Gepubliceerd in: CASPUR-CIBER Publishing 2014-07-01
Reeks:SCIRES-IT
Onderwerpen:
Online toegang:http://caspur-ciberpublishing.it/index.php/scires-it/article/view/10182